I am currently working with an application, where I need to overlay the 3D model of a furniture item in real dimensions, which should not be able to scaled up or down with touch inputs. How would I implement this kind of a scenario, where I can disable the default behavior of scaling up and down with touch inputs.
Appreciate descriptive explanation as I am a newbie in AR app development.
Wikitude SDK version 9.7.0
Unity version 2020.3.2f1
welcome to the club!
I guess you are referring to the "Instant Tracking - Simple" scene? There, you'll find a GameObject called "Controller", which has a "Scale Controller" component attached to itself. If you remove that component, scaling will be disabled.