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Unity - Disable touch input scaling of the 3D model

I am currently working with an application, where I need to overlay the 3D model of a furniture item in real dimensions, which should not be able to scaled up or down with touch inputs. How would I implement this kind of a scenario, where I can disable the default behavior of scaling up and down with touch inputs. 

Appreciate descriptive explanation as I am a newbie in AR app development. 

Wikitude SDK version 9.7.0

Unity version 2020.3.2f1

1 Comment

Hi Nipuna,
welcome to the club!

I guess you are referring to the  "Instant Tracking - Simple" scene? There, you'll find a GameObject called "Controller", which has a "Scale Controller" component attached to itself. If you remove that component, scaling will be disabled.

Kind regards,

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