Could you give us more information on this fix that was in the release note of SDK version 9.6?
-Fixed a bug where a tracked object target's drawable was rotated by 180° on the y-axis.
We have a live project that uses cloud recognition. We noticed long ago that we need to rotate our prefab 180° on the y-axis to make it display correctly when it was spawned by the image tracker.
This is our mock-up marker in Unity scene.
With this change, will we have to rotate back all those prefabs?
Is this change affect both object and marker tracker?
sorry for the confusion. No, you don't have to change anything since this only affects object target previews and is nothing related to image/cloud targets.