the answer to both of your questions is plugins.
Drawing in-between the camera feed and the augmentations can only be done from within a plugin as well. The HTML/CSS content is displayed by an Android WebView, which always sits on top of the camera feed and the augmentations. Instead, you will need to override the Plugin's startRendering method, which will be called after the camera frame has been drawn, but before the augmentations have been drawn. Note that this requires you to do any rendering in OpenGL, not HTML/CSS. Documentation on the plugins can be found here.
May I ask what you use case is exactly? It strikes me as odd, that you would render a 3D model to a fixed position on the screen without any tracking involved.
Thanks Daniel. I try to do it with your advices.
One part of app is showing a product details where you can see this product in model 3D. It is necessary in situation when you don't have target to recognize or you drop your target, but you still want to see product in model 3D.
i have 2 problems.
1. How can i draw model 3D and snap to screen without recognizing image?
For example start from this code:
2. How can i add background for my camera and my model 3D is in front of background. When i used CSS, model 3D was always behind background (attach).
I tried to use CSS properties z-index but it doesn't work