I'm attempting to load an AssetBundle Scene (for iOS) in Unity which contains a Wikitude camera and image tracker. When the asset bundle scene loads, it is not tracking. I'm wondering how the initialization of the Wikitude camera works, and if one being loaded in an asset bundle would cause any problems. May it have trouble connecting with the StreamingAssets folder where the tracking image is stored? Any help would be appreciated.
I would suspect that the issue is with StreamingAssets. Is it possible for you to not include the StreamingAssets in the AssetBundle and see if it works then? You can also check the console for any error messages that might indicate why tracking is not working.