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How To Set MaximumNumberOfConcurrentTrackableTargets from code?

Docs say MaximumNumberOfConcurrentTrackableTargets is settable from code.

It seems settable in from other non Unity APIs also.

Currently un Unity it is declared as

public int MaximumNumberOfConcurrentTrackableTargets {
 internal set;  // ****** MEEP! ****** ///

Is this a bug etc? 


This is indeed a bug in the current API and it will be fixed in the next release. Thank you for bringing it to our attention.

Best regards,


Thanks :D

And is there a regular update schedule? 

Monthly etc?

Our company is looking for a estimated time frame for this fix.


We are getting close to our next release, but I cannot provide a more exact date, unfortunately.

Best regards,


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