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Unity3d SceneManager.LoadScene

Hi, I'm developing an app for iOS. The app has a menu from which you load the scenes, all in AR (SceneManager.LoadScene)

Individual scenes work properly, I tried to compile them one by one. However, when the scene is launched from menu, content in AR does not start. Seem that the camera is not initialized or something like that.

How can I do?

1 Comment

Hi,


Our sample project has the same structure. It starts with a selection screen from which you can select different AR scenes. Do you experience the same issue with our sample project as well?


Best regards,

Alexandru.

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