We didn't add the explicit number in our documentation as we change the implementation of our texture handling soon. After this change it's device depending and you will get a callback once you reached the limit.
about 3 years ago
We have an issue during the implementation of new image targets.
We tried to convert 30 images to "ImageResource", only 22 out of 30 images has been converted successfully.
We have tried with the image size smaller, then all of the 30 images could been converted.
So we would like to know the total capacity of ImageResource in one AR world. We tried to find it by looking for the documentation but we could not find any resource about the capacity of the "ImageResource".