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Bug in SDK example

Bug in SDK example


Hi Daniel,
thx again for the hint. Will be fixed in our Native SDK 1.4 which will likely be released next week.

Best regards,

Andreas

Hi!

I just noticed a (not very critical ;) ) bug in the native SDK's examples:

file: StrokedRectangle.m, line: 60:
Must be glDeleteProgram, not glDeleteShader.

And two glDeleteShader calls should be placed before line 154:
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);

Best regards,
Daniel


 
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