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Bug in SDK example

Bug in SDK example


Hi!

I just noticed a (not very critical ;) ) bug in the native SDK's examples:

file: StrokedRectangle.m, line: 60:
Must be glDeleteProgram, not glDeleteShader.

And two glDeleteShader calls should be placed before line 154:
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);

Best regards,
Daniel


 

Hi Daniel,
thx again for the hint. Will be fixed in our Native SDK 1.4 which will likely be released next week.

Best regards,

Andreas
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