hi, i've created a model ( head with hair )in modo, i set the head a very low specular and about 10% transparency for the hair,
then saved it as fbx 2015 and export it to wiki 3d but it turned out the specular of the hair is very high and there is no transparency for the hair !
i've tested before in autodesk fbx reviewer and it looks fine though .
could anyone advise ?
tks
H
HOU SOON MING
said
over 7 years ago
hi, already send to you last friday. did you receive it ?
tks
R
Roland Hufnagel
said
over 7 years ago
No, we didn't receive anything yet.
Please provide the fbx as a donwload link or send it as an attachment to support@wikitude.com.
H
HOU SOON MING
said
over 7 years ago
hi,
i've already resend 2 days ago to both your emails at forum-support@wikitude.com & nicola.radacher@wikitude.com
did you receive it ?
tks
R
Roland Hufnagel
said
over 7 years ago
Yes, received. Thanks for letting us know.
R
Roland Hufnagel
said
over 7 years ago
The fbx does not contain a texture. Can you provide an fbx including the texture or the texture file (.png), please?
Regarding transparency: Since you use a textured surface, the transparency used for rendering in the Wikitude encoder/SDK comes from the alpha channel of the texture. You must make sure that the texture, that is, the png image file, has an alpha layer and that this layer is connected to the transparency of material assigned to the hair.
Regarding lighting: The fbx says that the ambient color of the material and the ambient light source are black. Can you check the values in your 3D modeling tool. This may also be caused by the fbx export of your modeler. Also the Blender export does not set the value correctly.
H
HOU SOON MING
said
over 7 years ago
ok. i've increase the ambient intensity in modo but stii getting the same result .
R
Roland Hufnagel
said
over 7 years ago
Did you send the texture?
It's hard to check the lighting if the model is black.
HOU SOON MING