I'm making some 3D models with Blender and everything is OK but the light.I would like to have an ambient light because the shadows are completely black.
The problem is that no light in Blender is taken as an ambient one. I thought that the Hemi light would be treated as an ambient light but the 3D Encoder thinks that is a Directional Light too. Also, the there's no option for semi-emitter materials so I cannot control the lightning in the shadows.
Any help with this? Thanks in advance!
over 2 years ago
Can you provide the fbx file, please? (Either attach it here publicly or send an email to email@example.com with the fbx file attached.)