Hi Micah,
Do you mean which object target was recognized or a reference to its augmentation/drawable GameObject?
To get the recognized object target's name, add a listener to an ObjectTrackable's OnObjectRecognized(ObjectTarget target) callback (scripting reference). target.Name will give you which object was recognized and is tracked.
To get a reference to the target's augmentation/drawable GameObject, also add a listener to the ObjectTrackable's event callback (or the equivalent ImageTrackable event callback) and retrieve the GameObject via target.Drawable (scripting reference).
Kind regards,
Göki
Micah White
Is there any way to get reference of object which is instantiated when object gets recognized ?