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Calling loadArchitectWorldFromURL on WTArchitectView doesn't stop Audio

Hi.

I have a WTArchitectView loaded with experiences, inside this I change the URL with loadArchitectWorldFromURL. inside these new experiences, I play audio, this audio I can hear it and it's working. then I change again the  URL with loadArchitectWorldFromURL but the Audio keep playing. I have to call stop in the WTArchitectView in order to stop. but this causes a flickering.


Hi Jose Luis,


Could you please provide further details:


  • Which version of the SDK are you using?
  • Are you working with the JS API or the Native API?
  • Are you using any of our Extensions (Cordova, Xamarin, Unity)? If yes, which version are you using?
  • What device does this happen with (model details and OS version)?
  • Could you send exact steps to reproduce the issue?
  • Did you make sure to handle the lifecycle ccordingly - with the stop / resume behavior?
  • Please send a video with the flickering

Thx and greetings

Nicola


- 8.9 ( Trying to use the newest but it has error with this issue  https://support.wikitude.com/support/discussions/topics/5000094988)
- JS API

- Native Objective C

- Testest on Iphone 11, ios 13

- Call loadArchitectWorldFromUrl with sound, and then change it again, the sound remain active 


- By flickering I mean , black screen and then camera feed (stop and then start)

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