I am using the plane detection feature of the SDK to detect vertical walls. I want to render an image from my phone onto that rectangle which appears when a wall is detected but i am unable to do so.
Can anyone help me out?
I am using Android SDK
Can you please provide further details:
Thx and greetings
Please find my response inline:
As it sounds you're working with the Native API. If this is the case you'll need to implement / use your own rendering engine:
The Native API wraps the main functionalities of the Wikitude and enables the full computer vision power in your app. To keep it lean, the Native API does not integrate a separate rendering engine, but offers you the full flexibility in terms of rendering augmented reality content. Details on feature support and comparison to the JS API can be found here:
So if you don't plan to use a specific rendering engine, we recommend to go with the Unity Plugin in your case.
Thx and greetings
I am new to this AR thing.
Can you guide me? I just want to put an image on the plane. Thats it
If you take a look at our PlaneDetection documentation (https://www.wikitude.com/external/doc/documentation/latest/androidnative/instanttrackingnative.html#plane-detection-experimental) and our sample app, you can see that when the onPlaneRecognized callback is called, a plane is returned with a type (VERTICAL for walls). There you have to create your own Renderable (same type than the PlanePolygon) with your own OpenGL implementation to draw a selected image. Once the implementation of the Renderable is done you will have to add that renderable in the same way it is done in our sample: glRenderer.setRenderablesForKey("plane-" + plane.getUniqueId(), imageRenderable, null); and you will be able to see the image in the plane that has been recognized.
I understand your point.
How do i create my own Renderable with my selected image so that it can draw? Is there any documentation or a sample
The samples we have are the ones that are already created extending the Renderable class in the native example, like the PlanePolygon I mentioned. In this case, you will need to create your own class extending Renderable and doing your own OpenGLES implementation to draw an image as a texture. The implementation of the OpenGL part is external to our SDK and has to be done by you, but there is a lot of info about it.