Update:
I currently have a working version, but with a few problems. The main point is that after loading "load_existing_instant_target" and adding Models to it, they appear as drawables on both ImageTrackable and ObjectTrackable, when they are recognized:
this.instantTrackable = new AR.InstantTrackable (this.instantTracker, { drawables: { cam: World.crossHairsBlueDrawable }, onTrackingStarted: function onTrackingStartedFn () { // RUN with ImageTrackable -onImageRecognized // RUN with ObjectTrackable - onObjectRecognized }, onTrackingStopped: function onTrackingStoppedFn () { // RUN with ImageTrackable - ImageLost // RUN with ObjectTrackable - onObjectLost }, onError: World.onError });
Hi,
The best approach to work with Multiple Trackers in one experience is our newly released Unity Expert Edition. You can download the SDK here:
https://www.wikitude.com/download-wikitude-sdk-expert-edition-for-unity/
The download package includes a sample app and furthe details can also be found in the documentation:
If you work already with the Expert Edition, please provide further details on the issue.
Greetings
Nicola
Thanks, i will check this sample app.
Gzeki
Hello!
I would like to ask if it is possible to create a World in which to work (at the same time) - InstantTrackable with InstantTracker, ObjectTrackable with ObjectTracker, and ImageTrackable with ImageTracker?
If this can be done, what is the best way to do it?
Thanks!