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GPS + AR location based

Is there possibility to make this with Unity? Are there any tutorials about that.

I want to place an object on selected coordinates, 1:1 size

you want to combine location based service and image/object tracking in the same app? This is our next step too.

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Hey Ian, I just got the message from them, that new version have this prefab in, but it still does not work, and no answer from them. So I got another person to do some things for me.

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Hi Ziga,

I'm Mojtaba from LBAR, Wikitude team sent me a message regarding that you have not received feedback from us. I checked our email history and saw that there were only one email which we wrote back with instructions on your issue. But we haven't received any more emails.

If you had any more issues please don't hesitate to send us email at 

You can also send us your whole project so we can debug it for you.

Thanks very much

Hi Ziga,

Our partners from PendAR wrote a Unity Plugin that can be used together with our SDK to enable geoAR also with our Unity Plugin. You can find the details here:

The also offer a video tutorial on how the building and integration works.

Thx and greetings



If you need further support please let us know and we can check in with our partner who is maintaining the plugin.

Thx and greetings


If they don't reply to messages, then it's no use

They did end up replying and sent me a dev package! It works with Wikitude camera and object tracking, however when my tracked object comes into view, an instance of the POI gameobject snaps to it as well as a large pink (untextured) sphere, which is nowhere in my scene.

Their email system has sent me a few automated messages saying my email was not received, so I'm trying to get back in contact with them.

So no luck with that, we already have location based almost working system, so don't need them any more actually

That is true; right now I have a scene with geolocation connected to another scene with object tracking, It would be huge plus, though, to have these same features coexist in the same scene.

Very cool! I'm hoping we both find our solution here soon. For me this is a side project I've been tinkering with for a little while, regarding cultural heritage and tourism.

We found solution for location based, and works fine, we are in testing stage now, next week should be in working stage. Our goal is also heritage and tourism

That's great! Congrats. My biggest issue at the moment is getting accurate and consistent location placement with that asset store package.

Hope you make it work, there is also a problem of technological limits, which I hate. But we have to work with them

Hi, this thing is not working and they are not writing back, is this even operational?

What are other solutions for this you have?

Hey Ziga, did you end up getting any help from them? I just contacted them because the POI controller prefab is missing a script (apart from the World script) and I'm not sure how to acquire a license key for testing on iOS. I followed the tutorial, but my build keeps crashing on iOS.

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