Hello. I’m developing a multiple target recognition app on Unity for iOS.
I have an ImageTracker with Two ImageTrackables both with a TextMesh as a drawable. The problem is that when I try the app and one of the two images is recognized both TextMesh objects appear on screen. I mean, the drawable of the desired Image appears but also the drawable of the other image and they appear one in top of another. I look forward to a reply and a solution thank you!
Wikitude Technical Support
about 1 month ago
Did you filter each which targets should be assigned to each ImageTrackable? Could you please provide some screenshots of the setup for each Trackable?