Hello. I’m developing a multiple target recognition app on Unity for iOS.
I have an ImageTracker with Two ImageTrackables both with a TextMesh as a drawable. The problem is that when I try the app and one of the two images is recognized both TextMesh objects appear on screen. I mean, the drawable of the desired Image appears but also the drawable of the other image and they appear one in top of another. I look forward to a reply and a solution thank you!
Wikitude Technical Support
10 months ago
Did you filter each which targets should be assigned to each ImageTrackable? Could you please provide some screenshots of the setup for each Trackable?