Hi,
This is the version that we're using for our CI builds:
static void UpdateXcode(BuildTarget buildTarget, string pathToBuildProject) { if (buildTarget == BuildTarget.iOS) { var projectPath = Path.Combine(Path.Combine(pathToBuildProject, "Unity-iPhone.xcodeproj"), "project.pbxproj"); var project = new PBXProject(); project.ReadFromFile(projectPath); var framework = project.FindFileGuidByProjectPath("Frameworks/WikitudeSDK.framework"); var target = project.TargetGuidByName(PBXProject.GetUnityTargetName()); project.AddFileToEmbedFrameworks(target, framework); project.WriteToFile(projectPath); } }
If this still doesn't work, please specify which version of the Wikitude SDK, Unity Editor and Xcode you're using.
Thank you,
Alexandru
David Schrubbe
I'm attempting my first Unity iOS cloud build, and I haven't been terribly successful. The build fails with the error "WikitudeSDK not found in dylib search path".
After looking at other forum posts, I've tried adding a post process build script, but I'm still pretty new at this, so I may have made an error.