One of the challenges I am encountering with the web based renderer is realistic lighting. I'm currently just baking my textures using a fairly neutral hdri environment lighting setup, and then using global lighting in the wikitude architect veiw renderer, but this obviously has some pretty sever disadvantages.
The native sdks are mostly tackling this through light estimation, and I'm wondering if any similar feature like this is possible / planned for the web based rendered?
Would be really nice to get light estimation on web rendering. Are there any news on that?