Hi,
We don't officially support GoogleVR, but in theory it should work. Do you use an input plugin to pass the camera to the SDK, or do you use the WikitudeCamera.CameraTexture to get the camera from the SDK and render it to the screen? How is the InstantTracker initialized?
Best regards,
Alexandru
Emil Hong Heng Qin
Wikitude SDK: 8.1
SDK working with: Unity
Unity version: Version 2018.2.5
OS Version and device model: Oppo R9s, Android 6.0.1
This is happen with own app, using sample app as a blueprint.
Problem: It is possible to use instant tracker combine with GoogleVR? Because now i face some problem is after i plugin the GoogleVR and SLAM, i build it and run on my phone, the VR part and rear camera no problem but the grid renderer cannot fix on the position after i initialized. I move my phone the grid renderer also move together. When i exclude the GoogleVR, the grid renderer working on my phone.