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3D Model Materials/Textures

Hi there,

I've been working on trying to get a 3D model loaded into my Wikitude application. The model loads correctly in the FBX viewer, however, once it's encoded it loses some of the textures? 

I know it's more to do with 3D modelling and not Wikitude per say, but it would be super helpful if there was a comprehensive guide on working with 3D models/blender and exporting correctly to FBX ect. 


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What are some skills that you need to be successful with this technology? as am doing freelance work for Video animation company as junior animator do you think i can further take it as my career


Depending on which of our SDK versions you're working with (Unity, JS based,...) you'll need the skills in e.g. Unity development, Javascript, Native Android and / or iOS.



There are basically two types of materials. Dielectrics (water, glass, mud, rock, wood, etc.) and Metals (iron, aluminum, gold, etc.)

General rules to follow:

  • Dielectrics – RGB 5 – 100 or Grey value 2-39%
  • Metals – RGB 190 – 250 or Grey value 75-98%
  • No Color in the Metallic Map.

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