My app doesn't use AR Core, but when I try to publish the app on the play store, it keeps requesting ARcore dependencies on the manifest, but it limits the supported devices.
I already tested on devices that doesn't support AR Core and works fine.
I'm using the lastest SDK version and unity 2018.3.
I have deleted the file "core-1.1.0.aar" within the plugins folder and removed this line from the manifest:
"<meta-data android:name="com.google.ar.core" android:value="required" />"
and everything seens to be working fine.
Do I made the right thing?
If you don't want to use ARCore then you don't need to add ARCore as dependency. So you should remove the reference as you already did.