Is there a way to get lights to work with the 3d encoder? I'm using a simple cube with 2 textures along with a single light exported from c4d. When I import it into the encoder, i just get a while+black model that projects no shadows.
I have attached the fbx and c4d files.
Did you have a look at our documentation regarding Lighting on 3D models here https://www.wikitude.com/external/doc/documentation/latest/android/assetsworkflow.html#lighting?