Here is the full js code. Everything works except the last function.
AR.logger.activateDebugMode();
var stepnr = 0;
var objectTrackable;
var object
function test(url) {
AR.logger.debug(url);
var targetCollectionMouse = new AR.TargetCollectionResource(url, {});
var mouseTracker = new AR.ObjectTracker(targetCollectionMouse,
{
onError: function (errorMessage) {
alert("big rip");
}
});
objectTrackable = new AR.ObjectTrackable(mouseTracker, "*",
{
onObjectRecognized: function (target) {
AR.logger.debug("found mouse");
AR.logger.debug(target);
//AR.platform.sendJSONObject({ "name": target });
object = target;
}
});
}
function NextStep() {
stepnr++;
AR.platform.sendJSONObject({ "name": stepnr.toString() });
}
function ShowDash() {
if (object != null) {
AR.platform.sendJSONObject({ "name": object });
}
}
function NextInstruction(offsetx, offsety, rotationn) {
//AR.platform.sendJSONObject({ "name": offsetx.toString() + ", " + offsety.toString() + ", " + rotation.toString() });
//objectTrackable.drawables.removeCamDrawable(0);
var image = new AR.ImageResource("resource/arrow.jpeg");
var drawable = new AR.ImageDrawable(image, 1,
{
offsetX: offsetx,
offsetY: offsety,
rotation: rotationn
});
objectTrackable.drawables.addCamDrawable(drawable);
}
I have just tried to hardcode a drawable onto the object and it's not showing up either... I have no clue why it's not working. Code below doesnt show up on recognition (it is recognized i can see that in the logger)
ar image = new AR.ImageResource("resource/arrow.jpeg");
var drawable = new AR.ImageDrawable(image, 5,
{
offsetX: 1,
offsetY: 1,
rotation: 1
});
objectTrackable = new AR.ObjectTrackable(mouseTracker, "*",
{
drawables: {
cam: [drawable]
},
onObjectRecognized: function (target) {
AR.logger.debug("found mouse");
AR.logger.debug(target);
object = target;
}
});
Turns out i needed a 3d model instead of an image :)
simon van someren
I'm trying to dynamically add an arrow image to a 3d object. I'm trying to use this code which I found in the documentation of ObjecTrackable. Using the javascript api.
var image = new AR.ImageResource("resource/arrow.jpeg");
var drawable = new AR.ImageDrawable(image, 1,
{
offsetX: 1,
offsetY: 1,
rotation: 1
});
objectTrackable.drawables.addCamDrawable(drawable);
The code doesn't crash or anything but when the object is recognized the arrow doesn't show up.