Hi,
Thank you for the detailed report.
We can confirm that this is a valid issue at the moment, and we have a fix ready for the next update. It will work using the second approach, by disabling the WikitudeCamera.
Best regards,
Alexandru
Very nice!
When can we expect the update? In a month, half an year or even sooner?
Best regards,
Alex
Hi,
While I cannot specify an exact that, we should release a new update this month.
Best regards,
Alexandru
Hi,
I am also trying to get a "Pause" Feature to work.
For some reason, this (enabling/disabling the camera) is working on Android but not on iOS for me.
I just get a white background, while the 3D Model is still visible. On Android, the last Camera Frame is still visible.
Any ideas?
Hi,
Are you using the 8.2 release? Is the app using Metal rendering?
Thank you,
Alexandru
Alex.kumer
What I am using;
Wikitude Unity SDK 8.0.0
Unity 2018.2.5f1
Device: Aquaris X5 Plus / Nokia 6.1
What I want: Freece the actual frame with the augmented objects.
Hello everyboy. As i shortly described above, I want to hold the camera image and the objects. If the imageTracker found the trackable and the augmented objects got created, I can push an UI button (pause button) which shoud disable the rendering and hold the actual screen with all functionalities of the objects. I tried two different ways.
1.) Try to switch on/off the WikitudeCamera rendering (camera.EnableCameraRendering = false;).