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AR.ImageDrawable not showing

I'm using the following code to push an image drawable to my world. 


 

var image = new AR.ImageDrawable("assets/image.png", 5, {

    scale: 0.4

});

World.drawables.push(image);


When I use this code it breaks my world and my object will no longer detect. Am I doing this properly?

1 Comment

Hi Joe,


Which SDK version are you using? Is this happening on Android or iOS? What exactly is the error message?


Thx and greetings

Nicola

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