If the render mode for the Video Player is set to far plane, won't that overlap with the camera view from the device? Is that the intention?
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Hi Alexandru, thanks for the answer.
Yes, indeed even with camera plane set to far or near it overlap the video with the camera view. But the problem remain, because I couldn't show it "depending" from the image target.
What I tried to achieve was moving the video by moving the target, and I could do it by using a plane with video/audio player component added in it. It was simplier as I thought :)
I'm currently using the beta version of Unity plugin and I'm getting some problems when I try to play a video.
When I build the prefab to visualize during the tracking of the target image I use a Video Player component, set the render mode to Camera far plane and select the WikitudeCamera from the hierarchy directy into the "camera" settings. After adding a Audio source my prefab it's ready to be put into the drawable block inside the Trackable but it doesn't play the video, just the sound.
BUT if I attach the prefab to the Trackable as children, when it triggers the video plays, not on the trackable location but on the coordinate I give to the video prefab..
How can I modify it to place it on the trackable?