I've seen a few discussions on stripping bitcode due to Apple's appstore. Some questions I have are:
1. Do I need to strip the bitcode to submit to the Itunes store?
2. If so, how do I go about running the scripts on the xcode build from Unity?
Here is a screenshot when I tried to run the shell scripts from terminal
LAMU02RJ0P8G8WP:iOS jdecost1$ sh WikitudeNativeSDK.framework/strip_wikitude_framework.sh -s -p WikitudeNativeSDK.framework/
removing architectures
fatal error: /Applications/Xcode2-9.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: can't open input file: WikitudeNativeSDK.framework//WikitudeSDK (No such file or directory)
--preserve-metadata=identifier,entitlements: no identity found
LAMU02RJ0P8G8WP:iOS jdecost1$
I ran this from the plugins folder within the Unity build. If anyone has a way to fix this, please let me know.
joshua Decosta
I've seen a few discussions on stripping bitcode due to Apple's appstore. Some questions I have are:
1. Do I need to strip the bitcode to submit to the Itunes store?
2. If so, how do I go about running the scripts on the xcode build from Unity?
Here is a screenshot when I tried to run the shell scripts from terminal
I ran this from the plugins folder within the Unity build. If anyone has a way to fix this, please let me know.