Thanks, Alex and Eva
it worked perfectly
and many thanks for the fast response
Hi Bayan,
since you already have a GeoObject for the marker you want to select I would suggest that you add the drawable you want to display when the marker is selected to that GeoObject with GeoObject.drawables.addCamDrawable.
Best Regards,
Alex
i have gone through the document before so many times. i tried other multiple solutions:
onMarkerSelected: function onMarkerSelectedFn(marker) {
World.currentMarker = marker;
var m = new AR.GeoObject(marker.markerLocation, {
drawables: {
cam: World.overlayOne
}
});
}
and in all of the above, the result is that the marker animation runs as expected but there is no drawable shown anywhere insight
bayan boreggah
Simply what i want to do is show an image after a marker is selected
what i did is
first defined image and its overlay on World
then onMarkerSelected(marker) I created Geo Object
when i run this nothing shows up on marker selected
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