I was wondering if there is a simple form of a sample code in Java I could download for AIDE, that would simulate an app that would show a sphere in real space based on its own longitude, latitude and altitude, and where the player is standing and pointing the phone, with the littlest to absolutely no 'shaking' or 'wobbling'. The last time I coded an app that used the compass, the GPS and other devices that detect movement, I saw my objects shaking. How can that be reduced? Thank you.
about 2 years ago
When you are working with GeoLocation features, there are a couple of parameters that might influence the stability of your augmented objects. First of all, an app developed in iOS offers most of the times more stable results than Android apps. In addition, each new version that we release, we improve the performance of GeoLocation features, so I would advice you to test with our latest SDK version. Another factor that influences how stable the augmented objects are is the mobile device. If you are testing with a low-end device then the results will not be the same with testing with a high end device.
Finally, you can have a look at this article, in order to have a better understanding of this feature. As noted in the article as well, when you are testing GeoLocation features, you need to keep in mind that the results could be greatly influenced by these two factors:
Testing inside. This could deteriorate the performance and therefore, it is always advisable to test outside.
GPS provider. You need to make sure that the GPS provider you are using is accurate enough and it does not influence the performance.