Hi,
i have 3 targets in a single .WTO. How can I use these 3 targets in the same way as multiple target image recognition (we are using unity3D)? Is it possible?
Thank you!
Thank you Eva!
First question: we can have more trackable under an objectTracker ?
Another question: I've already imported a 3d Object (.fbx) in Unity3D: now i need to place this 3d object in a determinatig position of the scene (I'm using "Tracking Object" as an example): I saw that i can rotate e scale the object directly from my 3D software, but I can not move it in space, so that it is perfectly positioned above the framed object
. Do I have to do it from unity (within the asset, or in the trackable) or from the outside?
Do you have an example?
Thank you
Thanks
Eva
Hi Wikitude,
Can you post an example of tracking multiple objects?
I have two objects in my WTO file, and instantiated two AR.objectTrackable, one for each. However, the app seems to ever only recognize one object. What should I do?
Hi Andy,
You should use the exact same approach that you are using when recognising multiple images. So if you have a look at our example here for multiple image targets, you do exactly the same but you just replace the .wtc file with the .wto file and instead of AR.ImageTrackers you define AR.ObjectTracker.
Thanks
Eva
Hi Eva,
I've tried using the code below. It seems to only ever detect one of my objects.
I've downloaded my WTO file from this project in my wikitude studio: 5ad8bb0a4a8cdf1aa9074a4f
this.targetCollectionResource = new AR.TargetCollectionResource("assets/myWTOfile.wto", {}); this.tracker = new AR.ObjectTracker(this.targetCollectionResource, { maximumNumberOfConcurrentlyTrackableTargets: 5, // a maximum of 5 targets can be tracked simultaneously extendedRangeRecognition: AR.CONST.IMAGE_RECOGNITION_RANGE_EXTENSION.OFF, onTargetsLoaded : ()=>{}, onError : (errorMessage)=>{ alert(errorMessage)} }); this.objectTrackable = new AR.ObjectTrackable(this.tracker, "*", { drawables: { cam: [] }, onObjectRecognized: function (targetName) { alert(targetName + ' found'); }, onObjectLost: function (targetName) { alert(targetName + ' lost') }, onError: function(errorMessage) { alert(errorMessage); } });
Thanks Eva.
Hi,
I've modified the code for multiple image targets, however the multitracking always only detects one object. What else do I need to do to get multiple tracking to work?
Hello Andy,
I deeply apologize for the inconvenience but there has been a misunderstanding from my side. Multiple object recognition is possible but not at once. So there is nothing wrong at your code, this is the Wikitude SDK standard behavior. Again, I am sorry for the misunderstanding.
Thanks
Eva
Hi Eva,
No worries. Thanks for double checking.
I think I will pursue using "2D detection that then triggers a specific object tracker" method to get a similar effect.
Hope multi object tracking comes soon.
can you please give suggestion how to do multiple object detection within a same scene
Hi Naveem,
As our solution allows to add 10 objects to the object target collection, you can recognize up to 10 objects. Simultanious recognition of more than 1 object is not possible at the moment - so if there are 2 or more objects that you have in your collection in the camera view, only 1 will be recognized and tracked.
We unfortunately don't have a dedicated sample for this, but the priciples are the same as with image recognition and e.g. the sample for different image targets'
Greetings
Nicola
Hi, I am new to AR and exploring wikitude. I am trying to track multiple objects, but not at once. My use case is that I wish to track different objects kept in different rooms, so no two objects will be in a single frame. I have uploaded the images of the objects in the same project but different object targets and downloaded the wto file. Now to proceed from here, I have a object tracker in my unity project which has trackable as child. I have set the path of wto file in my object tracker. How to I go from here to find which object was recognized? I want to load different prefabs upon different object recognized. So for example, if object 1 is recognized, I want to load prefab 1. Then when I move to second object, it should recognize object 2 and load prefab 2.
Yetzer Studio
Is it possible to increase the number of current targets in an object collection?
After adding 10 object target movies, we received an error "You have reached the maximum of allowed targets in the current target collection".