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How to rotate the drawable gameObject

How do we rotate the drawable gameObject assigned to the Image Trackable component in Unity. We tried something like this: trackableObj.GetComponent ().Drawable.GetComponent().eulerAngles = new Vector3 (0, 90, 0); And the object rotates only after you move the camera off the target and back again. Basically, how can we rotate the drawable by a mouse action in Unity?
1 Comment

Hello Yetzer,

I believe that this is more of a Unity specific issue, so maybe you could try searching the Unity Forums or post a question on Unity Answers. For instance, maybe this example could provide some further information on how to rotate the gameObject.
 
Thanks
Eva

 

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