I've recently been working on a simple animated 3D character that will be used for and AR project. So far I have managed to work most of my problems out but I'm stuck and could do with some help. Please could someone point me in the direction of how to apply a ground plane shadow to my animation. The character floats about.
I'm working In Lighwave 10 and exporting an FBX & converting to Wt3
I know this may be simple but I just need a push in the right direction.
Also I've had some trouble getting my transparent glass to come through correctly.
Kind regards in advance.
Good morning Alex,