I'm using Windows 10. The file is attached.
Hi,
Thanks for reporting this issue.
Unity 2017.1 made an undocumented API change where Texture2D.LoadImage was changed from being a static method to being an extension method. While this doesn't affect scripts in regular Unity projects, it breaks our compiled dll files. We are working on a fix for this.
In the mean time, if you still have Unity 5.6 installed, you can use that to generate wtc files and move them to your 2017.1 project. I apologize for the inconvenience.
Best regards,
Alexandru.
Any update on this fix?
Matthias Knuser
hey there,
I'm currently trying to create a wtc-file inside unity but when I click on [Create] and select an image, I get the error-log:
Image MarkerHardturm could not be imported!
UnityEngine.Debug:LogError(Object)
WikitudeEditor.TargetProjectPanel:OnInternalGUI()
WikitudeEditor.EditorPanel:OnGUI()
WikitudeEditor.EditorSplitter:OnInternalGUI()
WikitudeEditor.EditorPanel:OnGUI()
WikitudeEditor.TargetCollectionEditor:OnGUI()
UnityEditor.HostView:OnGUI()
I'm using Unity 2017.1 with the SDK 7.
I'll use the online creator for now, but using the offline-tool would be really nice.
thank you and have a nice day,
simon
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