I have been trying to save the camera frame as follows:
Texture2D tex = Instantiate(cam.CameraTexture);
byte bytes = tex.EncodeToJPG();
Debug.Log("TEX INFO: " + tex.width + "x" + tex.height + " PIXEL: " + tex.GetPixel(10,10));
cam was initialised as follows:
cam = GameObject.Find("WikitudeCamera").GetComponent<WikitudeCamera>();
However, everything is white. I can't see what I am doing wrong. I have downloaded the unity plugin couple of weeks ago so it should be pretty up to date.
Any help will be very much appreciated!
Also tried using the plugin manager to get the frame, which worked but the frame is in incompatible format and I can't convert it into an image...do you guys know how to solve this or should I leave this?
I have solved this problem myself, thanks!