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How to save camera frame?

Hi guys,

I have been trying to save the camera frame as follows:

Texture2D tex = Instantiate(cam.CameraTexture);

byte[] bytes = tex.EncodeToJPG();

Debug.Log("TEX INFO: " + tex.width + "x" + tex.height + " PIXEL: " + tex.GetPixel(10,10));

cam was initialised as follows:

cam = GameObject.Find("WikitudeCamera").GetComponent<WikitudeCamera>();

However, everything is white. I can't see what I am doing wrong. I have downloaded the unity plugin couple of weeks ago so it should be pretty up to date.

Any help will be very much appreciated!

Thank you,
Martin Peniak

I have solved this problem myself, thanks!

Also tried using the plugin manager to get the frame, which worked but the frame is in incompatible format and I can't convert it into an you guys know how to solve this or should I leave this?

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