I have been trying to save the camera frame as follows:
Texture2D tex = Instantiate(cam.CameraTexture);
byte bytes = tex.EncodeToJPG();
Debug.Log("TEX INFO: " + tex.width + "x" + tex.height + " PIXEL: " + tex.GetPixel(10,10));
cam was initialised as follows:
cam = GameObject.Find("WikitudeCamera").GetComponent<WikitudeCamera>();
However, everything is white. I can't see what I am doing wrong. I have downloaded the unity plugin couple of weeks ago so it should be pretty up to date.
Any help will be very much appreciated!
I have solved this problem myself, thanks!
Also tried using the plugin manager to get the frame, which worked but the frame is in incompatible format and I can't convert it into an image...do you guys know how to solve this or should I leave this?