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3D directional light

I have a 3D scene with a directional light. When I rotate the model I want the directional light to not rotate with the model. Now it seems like the entire 3D model is rotating.


I want to have an effect such as e.g. a car rotating on a podium where the light always hit the same spot (and does not rotate with the car).

How can this be achieved?

1 Comment

Hi,



could you provide the code you've been using to rotate the car?


I just tried this with the following code and found the light to not rotate with the model.

 

setInterval(function(){ World.modelCar.rotate.z += 1; }, 33);

 

You can simply add this line to the 3dModelOnTarget sample to verify my results.



- Daniel

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