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3D directional light

I have a 3D scene with a directional light. When I rotate the model I want the directional light to not rotate with the model. Now it seems like the entire 3D model is rotating.

I want to have an effect such as e.g. a car rotating on a podium where the light always hit the same spot (and does not rotate with the car).

How can this be achieved?

1 Comment


could you provide the code you've been using to rotate the car?

I just tried this with the following code and found the light to not rotate with the model.


setInterval(function(){ World.modelCar.rotate.z += 1; }, 33);


You can simply add this line to the 3dModelOnTarget sample to verify my results.

- Daniel

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