Here is the fbx model
As displayed the screenshot above it is not rendered correctly in Wikitude Encoder (latest version).
if you could help with this we would really appreciate it.
Hello,
have you tried looking at the cube from the other side?
Three of the faces are lit. Which is the expected behaviour of the FBX you provided. The light sources you have defined only illuminate these three and the ambient color is black.
It looks exactly the same in blender if you change the camera position to be on the other side of the cube.
I assume you intended to set the ambient color by adding the light source named "Ambient". This is, however, a point light source. You need to actually set the ambient color, however that may work in the modelling software you are using. In Blender, for example, the ambient color is a property you can set on the material of your cube.
- Daniel
Could you edit the fbx model to add this effect. We cant get it to work.
Good morning,
I'm afraid all I can offer is guidance on how to do it. Unless there is a malfunction with the SDK or the encoder you can demonstrate. Doing modelling or coding tasks is something we simply do not have the capacity to do. Even a small task such as this would violate the policy and set a bad precedent.
Here's how I changed the ambient light in Blender (v2.78):
Most of what you need to do is depicted in the Screenshot I attached to my earlier post.
Please let me know if you need further assistance with this issue.
- Daniel
If you still have issues then you could send over you .wt3 and .fbx files and we can have a look at them.
Thanks
Eva
n n
We are having issues creating a 3D model with two light sources.
3D model
The model (see above link) is created in blender based on this link
http://www.wikitude.com/external/doc/documentation/latest/htmlcss/assetsworkflow.html#lighting
When looking at it in Wikitude Encoder I get dark sides
How can we fix this?