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White shadows

 I have encoded a 3D model using the encoder, however shadows appear to be white. Attached is the .wt3 file. Can you please help?

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It seems that the oversaturated colours (white) comes from the ambient light term. Thus, either the ambient color, the ambient factor or the ambient light source colour multiply to a value > 1.0, or are not set properly at all. 

We know that the FBX exporter of Blender does not set the ambient color of the scene. You may want to have a look at the documentation which describes a workaround: 

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