we're having a problem when trying to import our fbx file into the Wikitude3DEncoder.
The mesh in the fbx file looks fine in Maya 2017 (exported as a fbx from maya and then reimported - see screenshot), when the fbx is imported into the Wikitude3DEncoder however the mesh gets deformed around the eyes of the character.
Any ideas what could cause this problem?
We smoothed the skin weights of the mesh which helped a little bit.
If the mesh is a skin which is animated by a skeleton you can try to add more bones and reduce the influence of the last bone.
I already tried out all the different backface culling modes but that doesn't seem to change anything :/