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[Unity] Register Events from Scripts?

How can I register event call from scripts to receive events such as:

OnEnterFieldOfVision, OnExitFieldOfVision, OnStateChanged

I know we can drag and drop function via Event of "InstantTracker" event list. But it is quite inconvenient .


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You can call AddListener on the event property with the method you wish to be called as a parameter. You can look at the RuntimeTrackerController.OnLoadedTracker method in the examples, which creates an ImageTracker at runtime and registers events to it.

Best regards,


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