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Do video drawables loaded from a server stream or download?

Hi there, I am loading a VideoDrawable from a server rather than in memory and I'm noticing that sometimes the video takes up to ~10s to start playing; I am wondering if this is because it's downloading the entire video before playback?  If it does, is there a way to force streaming?  Thanks!

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 Hi Matthew,

The suggested file size of a video should not exceed 5MB. An AR.VideoDrawable loads the video right after its creation. You may e.g. implement "onLoaded" method of the videos you like to load upfront and update a progressbar accordingly. It is recommended to also implement the "onError" method, so you can handle possible server-downtimes or connection-error properly.



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