Hi there, I am loading a VideoDrawable from a server rather than in memory and I'm noticing that sometimes the video takes up to ~10s to start playing; I am wondering if this is because it's downloading the entire video before playback? If it does, is there a way to force streaming? Thanks!
The suggested file size of a video should not exceed 5MB. An AR.VideoDrawable loads the video right after its creation. You may e.g. implement "onLoaded" method of the videos you like to load upfront and update a progressbar accordingly. It is recommended to also implement the "onError" method, so you can handle possible server-downtimes or connection-error properly.