We were running into same problems using AR.context.startVideoPlayer() under Android. Sometimes video's sound was playing, but in most cases the app crashed without helpful log entry. Same problem with AR.context.openInBrowser().
A
Andreas Schacherbauer
said
over 4 years ago
Hi Javier, Hi Hendrik, Could you please send us links to the actual videos so that we can test with them? THX!
Best regards,
Andreas
J
Javier Campos
said
over 4 years ago
Hi:
I'm working on an iOS and Android app that uses a common AR world for both and when I try to play a video in full screen, works on iOS, but in Android doesn't do anything and clicking a couple of times, finishes crashing... Part of the code in JS is below. Any idea?
BR,
Javier.
// image2 - video2.mp4.
var video2 = new AR.VideoDrawable("assets/video2.mp4", 1.1, {
//offsetY: playButton.offsetY,
zOrder: 1,
onLoaded: function videoLoaded() {
//Nothing to do.
},
onPlaybackStarted: function videoPlaying() {
video2.enabled = true;
},
onFinishedPlaying: function videoFinished() {
video2.playing = false;
video2.enabled = false;
},
onClick: function videoClicked() {
AR.context.startVideoPlayer("assets/video2.mp4"); // Full screen.
Javier Campos