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Culling distance and 3D models

Culling distance and 3D models


Thanks you Andreas, that is what I decided to do until I got a reply from you. Seems to be a workaround.

Thank you for highlighting this issue.

We scheduled this fix for an upcoming SDK update.
I can't promise timeline at this point in time but recommend to use the enabled flag to disable object programmatically.
have a look at the distanceToUser function - you may trigger this check and disable the related AR.GeoObject.

Best regards,
Andreas

Hello there,

my question is quite simple. I want to try the sample "Browsing Pois > Limit Range" but instead of 2D objects I want to have 3D objects. I believe I've made the changes required, but what I found troubled me. It seems that the AR.context.scene.cullingDistance does not affect rendering of 3D models. By adjusting the culling distance I can make 2D models appear and disappear, but 3D models appear no matter what. Does that mean that 3D objects are not affected by cullingDistance?

 
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