You have a feature called transparent video .... it is not available for Unity3D? any idea on how to implement it in Unity3D ? I have implemented but its alpha channel is not rending in iOS
over 3 years ago
Transparent videos are not currently supported on Unity out of the box, but it should be possible to implement them yourself. You will need to process the frames in a custom shader in order to grab the alpha channel from the bottom part of texture. Please see the documentation for more information.