Hi François, You should be able to load the Architect Worlds from the device file system without problems. You simply need to provide a valid file path to the ArchitectView load method. For that, please use the Java/ObjC APIs that we also use in our example applications (The ones that ship with our SDK package).
Did you also know that you can directly load Architect Worlds from a server? Maybe you then don't need to download them as .zip and extract them afterwards. This of course depends on your use case.
FYI: ade.js is not required. It's only for debug purposes on a desktop browser.
over 3 years ago
I'm currently working with Wikitude and i'm trying to do is :
I get a zipped world from a webservice, in xamarin i unzip it within the device. I work cross platform so the path where its saved are :