im using unity 5.2.0f3 and xcode Version 7.3 (7D175)
libiconv.2.dylib
P
Paul Georges
said
about 7 years ago
I'm having the same problem. Xcode related?
A
Alexandru Florea
said
about 7 years ago
Hi,
I've managed to reproduce it, but it seems to happen very rarely for us. We are working on a fix, but if you just need to test it, it doesn't crash if you first start the the simple client recognition scene (first example) and then start the 3d tracking example. Please let me know if this temporary workaround works for you and sorry for the inconvenience.
Best regards, Alexandru
A
Alexandru Florea
said
about 7 years ago
Hi,
Can you also please check that the Xcode project was setup as indicated in the Setup Guide? Specifically the Xcode section:
Export to Xcode
iOS developers need to open the exported project and manually do the steps listed below.
The WikitudNativeSDK framework has to be added as an Embedded Binary. Please refer to the Wikitude iOS Native SDK setup guide for more information.
The build setting Embedded Content Contains Swift Code needs to be set to YES
After these steps are done once, building with Append or by pressing Cmd + B will ensure that the settings are kept.
Thank you, Alexandru
N
Nabil
said
about 7 years ago
the same error
A
Alexandru Florea
said
about 7 years ago
Hi,
In your xcode project, please check that the "WikitudeNativeSDK.framework" is present. It should be located in Unity-iPhone/Frameworks/Plugins/iOS/WikitudeNativeSDK.framework as in the screenshot below. If it is not there, please try to create the project again from Unity. If it is there, please make sure that it is added to Embedded Binaries in the General project settings tab.
Best regards, Alexandru
N
Nabil
said
about 7 years ago
it work, but now asking for license, how can i fix
A
Alexandru Florea
said
about 7 years ago
Hi,
Please follow the steps in the Setup Guide. Also make sure that in the the player settings you specify the same bundle identifier as the one used to obtain the license key.
Nabil