* Use a text rendering library that is OpenGL ES 2 compatible
* Use a UILabel to render the text dynamically into a OpenGL ES 2 texture and then render the texture
* Use a UILabel and the 4x4 matrices that are provided by the Wikitude SDK to position the UILable in 3d space (This thread might be helpful)
I would suggest solution one or three, depending on your needs and available time.
about 5 years ago
I am using the Native ios SDK to load a 3d (wtm) map. I have successfully loaded the map file and can rocognize the image. Now I would like to augment dynamic text onto the scene. Is there any example code that demonstrates how to augment objects, in particular text, to the scene?
As far as I can see the augmentations use openGL, is it possible to augment text with openGL?