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Unity Demo Camera is not work

Unity Demo Camera is not work


 

I build UnityDemo Project for iOS

But only showing orange screen.

I Paste License, but not showing watermark too.

 

what's wrong to me?

 

all log here

 

 

2016-01-10 17:45:52.826 unityexample -> registered mono modules 0x10115c240

-> applicationDidFinishLaunching()

-> applicationDidBecomeActive()

Requesting Resolution: 640x1136

Renderer: Apple A7 GPU

Vendor:   Apple Inc.

Version:  OpenGL ES 2.0 Apple A7 GPU - 75.11.5

GLES:     2

GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r

 

ead_format GL_IMG_texture_compression_pvrtc 

OPENGL LOG: Creating OpenGL ES 2.0 graphics device

Initialize engine version: 5.1.4f1 (36d0f3617432)

The file '/var/mobile/Containers/Bundle/Application/F90B8EB3-D4A5-4DD3-AE98-53D985508AFC/unityexample.app/Data/mainData' is corrupted! Remove it and launch unity again!



 

(Filename:  Line: 241)

 

The file '/var/mobile/Containers/Bundle/Application/F90B8EB3-D4A5-4DD3-AE98-53D985508AFC/unityexample.app/Data/mainData' is corrupted! Remove it and launch unity again!



 

(Filename:  Line: 241)

 

The file '/var/mobile/Containers/Bundle/Application/F90B8EB3-D4A5-4DD3-AE98-53D985508AFC/unityexample.app/Data/mainData' is corrupted! Remove it and launch unity again!



 

(Filename:  Line: 241)

 

The file '/var/mobile/Containers/Bundle/Application/F90B8EB3-D4A5-4DD3-AE98-53D985508AFC/unityexample.app/Data/mainData' is corrupted! Remove it and launch unity again!



 

(Filename:  Line: 235)

 

The file '/var/mobile/Containers/Bundle/Application/F90B8EB3-D4A5-4DD3-AE98-53D985508AFC/unityexample.app/Data/mainData' is corrupted! Remove it and launch unity again!



 

(Filename:  Line: 241)

 

Unity IWikutedeBridge Setup: New Game Object

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

Wikitude.IWikitudeBridge:Setup(ITrackerBehaviour)

Wikitude.IWikitudeCamera:Awake()

 

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

 

Unity IWikutedeBridge Setup: getTrackerManager TrackerManager

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

Wikitude.IWikitudeBridge:getTrackerManager()

Wikitude.IWikitudeCamera:Awake()

 

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

 

Setting up 1 worker threads for Enlighten.

  Thread -> id: 16eb63000 -> priority: 1 

Tracker Finished Loading

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

CloudTracker:onTrackerFinishedLoading()

Wikitude.ITrackerManager:CloudTrackerFinishedLoading()

 

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

 

-> applicationWillResignActive()

-> applicationDidEnterBackground()

-> applicationWillTerminate()

 

 

 

Hi,
Can you send a screenshot from your object hierarchy? Do you have multiple cameras in your scene?

Best regards

Andreas
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