I'm trying to display a waiting image or other drawable while system is loading .
Here's my code for the waiting resource:
var waitingesource = new AR.ImageResource("assets/waiting.png"); var waitingOptions = self.getPosition(); // create an optinos object with offsets and anchors self.waiting = new AR.ImageDrawable(waitingesource, self.position.height , waitingOptions);
Here is my code for the original resource :
var image = new AR.ImageResource(imageUrl,{onLoaded : function(){self.waiting.enabled = false;self.waiting.opacity = 0.0;}}); self.overlay = new AR.ImageDrawable(image, self.position.height , options)
and I return both objects :
return
The problem is not that the waiting is not showing , but the problem is that the waiting not desapear on loaded !
I tried zOrder, switching placing in returning array. And on some imagedrawable all goes right !
Is there a mistake on my code?
I know that could be quite hard to implement but I think it could be a good new feature for a next version :)
Philipp Nagele