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Wikitude 3D Encoder won't load object materials...

Wikitude 3D Encoder won't load object materials...

Hello guys, i'm developing an AR app and i would like to add 3D models in the camera view using your ENCODER.

The only problem is : if i save a FBX file from Maya 2012 which contains a simply object with a BLINN material on it (the object IS NOT NURBS, it's just a polygon. a sphere.) then the encoder will not load the blinn material and will say me "Material Not Assigned".

What should i do? It's very important that i make this works.

p.s if i open the fbx file with Maya, it loads the materials. So i think the problem is oriented to Wikitude Encoder!

Help me please :(


If I understand you correct then you opened a new maya project, created a polygon sphere, right-clicked on the sphere and assigned a new material and selected Blinn?

There shouldnt be any problems if you do it like that. Could you attach the mb-file and the exported fbx-file in your next post? Which version of the Wikitude 3d Encoder do you use? You find the version it in the about dialog.

Hi, the version is 1.096 or something similar i think.

I will attach you my real project and not the sphere. It's a simple building and it's made just by blinn materials.



Ok now maya says me " unable to export some materials: shading map 1 will be exported as lambert materials"

damn... what does it mean? how can i fix?


You have several complex materials in your Maya file. A couple of those definetly won't work:




Particles and the shaders are not supported. The export message you get from maya refers to a shader which can't be exported, so it changes the material to a simple lambert material. Please use only basic materials like phong, blinn, lambert or similar. You see all of your materials in the Hypershade window in Maya.

I hope that helps.

Uhm you are right, i removed the materials but i cannot remove the shadowGlow, it says "shadowGlow cannot be remove"... damn!

Ok this is an annoying problem. I have to solve it. I cannot delete shadowGlows.. it is part of Maya. you cannot delete it. So i don't think this is the problem. Please help me, this is ridicolous! I'm creating a simple blinn sphere and the encoder removes the material blinn!!?

The encoder crashes if i open the wt3, which version are u using? maybe i have to set something in maya to esport the fbx in the right way?

The encoder keeps me saying "Material Not Assigned" for every object, even if i use your fbx.

Detailed warning message:

Mesh '' has no material assigned


I can export it but I don't know how you want it to look like. It looks already much better if you add a light for example. I attach the fbx file (without light).


I'm sorry, first I created it with the current developement version (opened the wrong version) and second I misunderstood your question before. You can ignore this warning. For some reason a mesh was found with no id and there is no material assigned. That happens sometimes to nodes that wont be displayed anyway (like a motion path for example). So it can't have any material. Since you dont see the id in the message you can ignore it. You can export your model anyway.

I will put this on the list because it is confusing to display the warning in this case. Sorry for the inconvenience.

Actually my problem it's not solved. The encoder keeps removing materials from my object...

alright....I attached two screenshots how I see it in the encoder and how I see your model in maya. Which materials are missing?

You can see that the windows on the building reflect in maya (blinn) and they don't in wikitude encoder because they became lambert in encoder :/

Oh wait, i used a light and now it's really better!!! Maybe it's because he needs light.... lol, what a noob i am? xD
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